Post-Processing Series #3 – FIRE
Posted in How To, Post-Processing, Projects, Resources, Tutorials by dub| Tags: editing, ghostbones, grunge, How To, lightroom, photoshop, postprocessing, process, shadowhouse, skeletal mess, textures, tutorial, workflow

As part of this post-processing series, readers are encouraged to send in their files for me to work with and write something up on after processing it. This was one of the first images sent to me and I really had a tough time with it. After looking at it, I really did not want to do anything at all with it.
The main reason I did not want to touch the image was that I really thought it was great already. The natural light in the background is great and their colors are wonderful. Being a portrait, the photographer clearly understood that as the focus here is more about the eyes and the face.
So what would I do? If this were a client of mine they would certainly get this image with just a few minor adjustments (just to give it a little more punch). But the more I thought about it, what really could I do to work this image when it was already good to begin with? It was really tough to decide what direction to go in. What I would normally do, if I liked the shot enough, would be to give the client the shot as it was. I would also work on an additional shot which had the post-processing in it. So that is where this explanation comes into play.
As with 99% of what I shoot, this was first imported into Lightroom. The photographer was kind enough to send over a raw file to work with so I was able to treat the photo just as I would any other.
Here is what you need:
- Adobe Lightroom & Adobe Photoshop
- Adobe Lightroom presets by Sarah J (Autumn Presets) {Free}
- Ghostbones “Gray Matter” texture {Free}
- Shadowhouse texture set {Free}
- My skin softening Photoshop action {Free}
Here is the original image:

From the data in the file, I see that the image was taken with a Nikon D50 with the following settings: f/8, 1/250 sec, ISO-400, and at 50mm.
After importing the photo into Lightroom, I bumped the clarity and saturation of the photo with the sliders in the Develop tab. Then, I applied the Retro Warm preset from Sarah J. I love this preset with this image because it really goes well with her skin. The warm tones are soothing to me for some reason.

Next, I brought the image into Photoshop for some additional processing. The first step was to soften the skin just a notch. Run my Photoshop skin softening action which should give you a bit softer look:

Since the portrait is all about the eyes, the next step was to bring the eyes out just a little bit more. Here is where you have to be a little careful. Too much emphasis pulls the eyes out too much and rather than it appear normal, they look artificial. You want people to notice the eyes but they cannot be too strong or it just comes across overworked.
Using the Rectangular Marque Tool (M), I copy the eyes and bring them into a new layer (Command+ J or Control + J). I then run the Unsharp Mask filter on the new eye layer with the following settings:

If you find that the results are too strong, lower the Amount from 84% down to 50% and/or lower the radius to 1.0 pixels. You can always lower the opacity of the eye layer to reduce the effect as well.

Next, to balance out the sky a bit, I wanted to bring back in some of the colors that were in the original image, namely the purple. So I created a color fill layer with a layer mask (I used a color hex value of #290a59). Using the Linear Gradient Tool (G) (Foreground color set to black and background color set to white) I placed a gradient to mask out the purple over the subject yet leave some in over the sky.

If you want to see the layer mask and your image at the same time, simply hit Shift + | (pipe). I then changed the blending mode to “Soft Light” and dropped the opacity down to 80%. Here is what I ended up with:

Since I absolutely love working with textures, I thought something placed in this image might make for a cool effect and also help punch the overall warm tones up even more. First, I started with this texture by Shadowhouse Creations:
I added this texture on top of all of the other layers and set the blending mode to “Overlay” and dropped the opacity down to 80%. Keep in mind this is still about the subject, so not wanting to leave a texture over the subject, I masked it out. I created a layer mask on this new texture layer. With a soft-edged paint brush and black as my foreground color, I painted on the areas I wanted to mask off, leaving the texture to appear more in the background.

Next, I used this texture:
As with the previous step, I changed the blending mode to “Overlay”, dropped the opacity down to 80%, and masked out the subject. Here is the image so far:


I think that this is a pretty good stopping point, actually. To enhance the effect of the sunset, I did add a little lens flare. Yea, I said lens flare. Poor lens flare. What used to be a cool filter was so quickly abused and overused by Photoshop users worldwide. Should you want to take that risk, create a new layer above the “Color Fill” layer and under the two texture layers. Fill this layer with black and drop in your lens flare. To have it blend a little better with the overall image, I changed the blending mode to “Screen” and lowered the opacity down to 80%.











ISH says:
wow dude! i dig the result. i think the lens flare is not that bad either lol