Post-Processing Series #1 – Robin’s Eggs
Posted in How To, Post-Processing, Projects, Resources, Tutorials by dub | Tags: 50mm, How To, nikon, photoshop, post, postprocessing, processing, series, Tutorials
To get this post-processing example series kicked off, I wanted to start with an image I took recently. This series of processing shows some simple and quick steps used to give an image a little more pop. Read more »
Post-Processing Video
Posted in How To, Resources, Tutorials, Videos by dub | Tags: florida, postprocessing, processing, tilt shift, tutorial, video
So this article has two purposes. The first was for me to test a new screen recorder application that I have been wanting to use. I am working on some Photoshop screencasts and figured this might be a great testing ground. The second purpose was to offer a little insight into some post-processing that goes into some of my work. Read more »
Photoshop Tutorial: Put a Little Pop in Your Portraits
Posted in How To, Resources, Tutorials by dub | Tags: flickr, nikon, photoshop, portrait, post, post processing, processing, touch-up
OK, so I am going to cheat a little with this tutorial. I did not take this photo for the purposes of writing something up about it. Yet, the more that I think about it, the more it makes sense to use such a photo. How many times have you put something before a client that you really thought out and they passed right over, yet they rave about something you took in passing? So this tutorial covers some basic and quick steps you can take to give a quick portrait a little more pop. Read more »
Photo Series: Two Thirty Nine
Posted in Art News, General Banter by dub | Tags: abandoned, decay, georgia, henry county, mcdonough, neglected, photo series, processing, textures, urban exploration, urbex
Lately I have been working on processing a group of photographs taken in an abandoned home here in Georgia. To make room for development, the old has to be tossed out, leaving a small gem for those interesting in exploration photography of this type. Read more »





